Online, Third-Person, Mythic Iranian

Game of Shahnameh

A multiplayer battlefield of heroes, fallen kings, and legends shaped by the world of the Shahnameh.

Unreal Dedicated Server GAS Combat Core Alpha Vertical Slice

Player Gateway

Account & Alpha Access

Join the first wave of players and keep your alpha profile ready for the next build.

Roster Direction

Heroes & Powers

Each hero enters the field with a distinct role, combat rhythm, and signature abilities.

R

Rostam

Close-range strength, heavy strikes, high survivability.

Prototype: Bruiser
F

Fereydun

Field control, command presence, anti-curse pressure.

Prototype: Vanguard
Z

Zahhak

Dark power, sustained pressure, dangerous tradeoffs.

Prototype: Disruptor
A

Afrasiab

Fast maneuvers, traps, and psychological warfare.

Prototype: Skirmisher

Build Plan

Build Roadmap

From the first test arena to public launch, the project moves through clear production milestones.

  1. 01

    Foundation

    Repository structure, architecture, first web experience, account contract.

  2. 02

    Vertical Slice

    Placeholder hero, small arena, one ability, dedicated server.

  3. 03

    Alpha Multiplayer

    Lobby, matchmaking, basic inventory, telemetry, and 8 to 16 player tests.

  4. 04

    Scale & Launch

    Scalable servers, art pipeline, account security, and live operations.